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00 - MooveTeam Concepts


  1. What is MooveTeam
  2. Product ecosystem
  3. System architecture
  4. Business model and credits
  5. Premium features
  6. Core entities
  7. Challenge types
  8. Game mechanics
  9. Apps and devices
  10. Use cases
  11. Glossary

MooveTeam is a GPS-based gamification SaaS platform that enables event companies, team-building agencies, educational institutions, and brands to create interactive geolocated experiences.

  • Free creation: Designing activities has no cost. You only pay when they are run with real clients.
  • Pay-per-use: Usage-based payment model built on credits (1 credit = 1 playing team per event).
  • Multi-format: Supports outdoor, indoor, remote, and hybrid activities.
  • Multi-platform: Native apps for iOS and Android (phones and tablets).
  • Customizable: Logos, maps, themes, seasonal skins, and 100% customized content.
  • 2013: MooveTeam founded in Barcelona.
  • 2018: Launch of the individual experience format for the tourism market.
  • 2023: Launch of MooveXR with augmented reality support.
  • 2025: Continued platform development and feature expansion.

MooveTeam is not a single app but rather an ecosystem of interrelated products:

AspectDetails
ModelTeam-based experiences, typically with on-site coordination
PlatformsiOS, Android (phones and tablets)
Back-officeMooveTeam CMS
DifferentiatorAR support (3D objects in glb/gltf), gadgets, team chat, staff control mode
Typical useCorporate team building, AR treasure hunts, scavenger hunts, urban escape games

System architecture: MooveTeam CMS back-office connects via API to MooveXR player app on mobile devices

System architecture: MooveTeam CMS back-office connects via API to MooveXR player app on mobile devices

MooveTeam CMS is the web-based administration panel where all events are designed, configured, and managed.

From MooveTeam CMS you can:

  • Create and edit events with all their components (teams, challenges, routes, etc.)
  • Manage teams, routes, and challenges
  • Configure visual customization (logos, maps, themes)
  • Monitor live events (GPS tracking, scores)
  • Manage credits and billing
  • Administer users, companies, and tags
  • Access the multimedia gallery (photos, videos, audio)
  • Configure augmented reality scenes
  • Export results and data
ComponentTechnology
Back-officeWeb application (browser-based)
AuthenticationUsername/password (forms-based login)
MapsGoogle Maps (geolocation, overlays)
AppsNative iOS/Android
3D formatsglb/gltf for AR objects
IndoorQR codes + activation codes

MooveTeam operates on a pay-per-use model based on virtual credits:

ConceptDetails
Cost per creditVariable depending on the pack purchased (larger pack = lower unit price)
Consumption1 credit = 1 playing team per event
Team building equivalent1 team (up to 5 players) = 1 device = 1 credit
BYOD equivalent1 player = 1 device = 1 credit
ExpirationCredits do not expire
DemosFree (limited to 3 teams)
CreationCreating activities is always free
  • Education: Reduced rate for schools, universities, and community projects
  • Large packs: Progressive volume discounts
  • Premium: Premium account with advanced features (custom icons, dynamic segments, etc.)

Economic flow: Create (free) → Demo (free) → Sell → Consume credits → Buy more credits (repeat)

Economic flow: Create (free) → Demo (free) → Sell → Consume credits → Buy more credits (repeat)


Some MooveTeam CMS features are only available to premium accounts. Premium users see a crown icon next to their name. If a feature is marked “(Premium)” in this manual, it requires a premium subscription.

FeatureWhere to configureEffect
Don’t allow users to switch segmentEvent — General DataPlayers cannot change segments during gameplay
Display rankings for active segment onlyEvent — General DataLeaderboard shows only the current segment
Hide chat icon on appEvent — General DataRemoves the in-app chat button
Dynamic segments (auto-unlock)Event — SegmentsSegments unlock based on time, score, or challenge completion
Available Segments per teamEvent — TeamsRestrict which segments each team can access
Custom map iconsGame MechanicsReplace default map markers with custom images
Extended photo/video time limitPicture / Video challenge60 seconds (vs. 20 seconds for standard accounts)

MooveTeam CMS has several user roles. Each role determines which sections and actions are available in the back-office. The table below shows the three roles relevant to event organizers.

FeatureAgencyViewer
Events
View event list✅✅
Create / Edit / Delete events✅❌
Start / Stop / Restart events✅❌
Manage teams✅✅ (view)
Manage challenges✅❌
Manage routes / segments✅❌
Manage objects / gadgets✅✅ (view)
View results / tracking✅✅
User menu
My Data (account settings)✅❌
Gallery✅❌
Characters✅❌
AR Scenes / Gallery 3D✅❌

Role descriptions:

  • Agency — The main event management role. Can create and run events, manage all event components, and handle sales.
  • Viewer — Read-only access to events. Can view event lists, team lists, gadget lists, and results/tracking. Cannot create, edit, or delete anything.