Glossary
Key terms used across the MooveTeam platform — MooveTeam CMS (organizer back-office) and MooveXR (player app).
Activation Code
Section titled “Activation Code”A short code (set by the organizer) that a player must enter to unlock a specific challenge. Used when GPS or QR activation isn’t desired.
Activation Radius
Section titled “Activation Radius”The GPS proximity distance (in meters) within which a challenge becomes available to a team. Set per challenge in the “Distance in meters to activate” field.
Activity
Section titled “Activity”Synonym for Event. A complete gamified experience created in MooveTeam CMS and played through the apps.
Alliance
Section titled “Alliance”A grouping of teams that cooperate and share scores within the same event.
AR (Augmented Reality)
Section titled “AR (Augmented Reality)”Technology that overlays virtual objects (3D) on the real world through the device’s camera. Available in MooveXR.
AR Scene
Section titled “AR Scene”Configuration of an augmented reality experience with 3D objects positioned in space. Managed from the “Augmented Reality Scenes” section of MooveTeam CMS.
AR Shell
Section titled “AR Shell”A mini-game type that uses the camera and AR to create an interactive gaming experience in the player’s real environment. MooveXR only.
Back-Office
Section titled “Back-Office”The web administration panel (MooveTeam CMS) where events are designed, configured, and monitored.
Briefing
Section titled “Briefing”The instruction screen shown to players before a challenge starts. Contains text, images, or video explaining what the player needs to do.
BYOD (Bring Your Own Device)
Section titled “BYOD (Bring Your Own Device)”A mode where each player uses their own smartphone instead of sharing one device per team. In this model, 1 device = 1 credit.
Challenge
Section titled “Challenge”The fundamental unit of gameplay. A task that teams must complete to earn points. MooveTeam supports 13 types of challenges.
Control Panel
Section titled “Control Panel”A customizable live display page for venue screens. Shows real-time leaderboards, scores, and event status using HTML templates. No login required — share the URL with the venue AV team.
Credits
Section titled “Credits”Virtual currency of the system. 1 credit = 1 playing team per event. Credits never expire. Purchased in packs with volume discounts.
Capture (Territory)
Section titled “Capture (Territory)”The act of claiming a Territory by standing inside its capture radius for the configured time. If the territory is unowned, the team takes it once the capture timer fills. If it’s owned by another team, capturing triggers a Territory Fight instead.
Collaborative Capture
Section titled “Collaborative Capture”A speed-up of the capture timer that kicks in when multiple teams from the same Alliance stand inside a territory’s capture radius together. Each extra allied team adds +1 to the per-second progress — two allied teams capture twice as fast, three teams three times as fast.
Custom Map
Section titled “Custom Map”An image overlaid on Google Maps to give the event map a themed appearance (e.g., pirate map, Christmas map).
Deep Link
Section titled “Deep Link”A direct URL that, when opened on a device, launches the app and loads a specific activity. Used in activation QR codes.
Free and unlimited test mode for trying an activity without consuming credits. Limited to 3 teams.
Device Conflict
Section titled “Device Conflict”An error that occurs when a player’s locator code is used on a second device while the first is still registered. The organizer must unassign the conflicting device from MooveTeam CMS.
Dynamic Segment
Section titled “Dynamic Segment”A premium feature that allows segments to be unlocked conditionally based on collected objects, elapsed time, or completed challenges.
The main item in MooveTeam CMS. Contains teams, challenges, routes, segments, objects, gadgets, and all configuration for a gamified activity.
Event Package
Section titled “Event Package”The ZIP file containing challenge content, images, and configuration that the player app downloads at login. Must finish downloading before the team can start playing.
Floating Challenge
Section titled “Floating Challenge”A challenge that appears in the challenge list and can be activated without GPS proximity — the player taps it directly from the list. Enabled by the “Allow players to click map icons to activate challenges” event setting.
Gadget
Section titled “Gadget”A sabotage tool that one team can send to another to hinder their progress (bomb, screen flip, screen block, etc.). Each team has limited stock. MooveXR only.
Geolocated Video
Section titled “Geolocated Video”A challenge type where a video plays automatically when the team arrives at a specific GPS location.
glb / gltf
Section titled “glb / gltf”Standard formats for 3D models used in MooveXR’s augmented reality. GL Transmission Format.
GPX Track
Section titled “GPX Track”A GPS route file format that can be imported as an overlay on the event’s custom map.
Hidden Challenge
Section titled “Hidden Challenge”A challenge that is not visible on the map and that teams must discover during gameplay.
An informational challenge type that presents narrative content (text, video, 360°) without requiring an answer. Used for storytelling.
Indoor Mode (Not a separate mode)
Section titled “Indoor Mode (Not a separate mode)”There is no distinct “Indoor Mode” in MooveTeam CMS. To run indoor events, create a standard event and set challenges to use QR code or manual activation code instead of GPS proximity.
Inventory
Section titled “Inventory”The player’s collection of gadgets and collectible items. Visible in the Gadgets tab (MooveXR) or as a notification when items are needed for challenge activation.
Locator Code
Section titled “Locator Code”A short alphanumeric code (e.g., “5060-6E0”) that identifies a team. Players enter it in the app to join an event. Also called “localizer code” in some older documentation.
Mini-game
Section titled “Mini-game”A category of challenges that includes interactive games: Puzzle, Guess the Word, Find the Pairs, Related Words, Slot Machine, and AR Shell.
MooveTeam
Section titled “MooveTeam”The main platform for creating GPS-based gamified experiences. Includes the back-office (MooveTeam CMS) and player apps.
MooveTeam CMS
Section titled “MooveTeam CMS”The name of MooveTeam’s back-office (web administration panel).
MooveXR
Section titled “MooveXR”The player app for team-based experiences (indoor, outdoor, hybrid). Includes augmented reality (3D objects, AR scenes).
Multiedit
Section titled “Multiedit”A back-office feature that allows editing multiple challenges simultaneously.
Navigation Bar
Section titled “Navigation Bar”The tab bar at the bottom of the player app screen. Tabs include Map, Challenges, Ranking, Chat (MooveXR only), and Gadgets (MooveXR only).
Object
Section titled “Object”A virtual collectible element. Teams obtain objects by completing challenges and may need them to activate others. Can have 3D visualization in AR.
Overlay Map
Section titled “Overlay Map”See Custom Map.
Pay-per-use
Section titled “Pay-per-use”MooveTeam’s business model: creating activities is free; credits are consumed only when running real events.
Public Results URL
Section titled “Public Results URL”A shareable link to a public results page for an event. Anyone with the URL can view the live leaderboard — no login required. Accessible from the event’s action menu in the events list.
Photo Editor
Section titled “Photo Editor”Built-in tool in the player apps for editing photos before submission. Includes filters, stickers, drawing, and text overlays.
Photo Slideshow
Section titled “Photo Slideshow”A public display mode that cycles through event photos on a venue screen. No login required — share the URL with the venue AV team.
Power Scoring
Section titled “Power Scoring”The manual scoring interface in the CMS live tracker where staff award points to teams for photo/video challenges and free-text responses.
Premium Account
Section titled “Premium Account”Account level with advanced features such as custom icons, dynamic segments, and extended branding.
Publish
Section titled “Publish”Action that makes an event visible to players. Step prior to “Start.”
Push Notification
Section titled “Push Notification”Messages the organizer can send to specific teams during a live event.
QR Code
Section titled “QR Code”Quick Response code. Used both for activating challenges (indoor) and for player activation (deep link QR that installs the app and loads the activity).
Quiz Mode (Discontinued)
Section titled “Quiz Mode (Discontinued)”A legacy event setting that has been discontinued. Indoor events are now configured as regular MooveXR events using QR code activation.
Ranking
Section titled “Ranking”Real-time team leaderboard by score. Can be global, by segment, or by alliance.
Recapture
Section titled “Recapture”Taking ownership of a Territory currently held by another team. Only possible if Can be recaptured was enabled in the territory configuration, and only after the Recapture Cooldown has expired. Triggers a Territory Fight between the two teams.
Recapture Cooldown
Section titled “Recapture Cooldown”A lock-out window applied to a territory after a successful capture or fight, during which the territory cannot be contested again. Set per territory (0–3600 seconds). See also Territory — Recapture Cooldown.
A challenge type where a virtual character appears on the map and teams must either hunt it (approach it) or escape from it (stay away). Five character types with different behaviors.
A predefined path that groups challenges and is assigned to teams. Allows different teams to follow different paths in the same event.
A commercial transaction that authorizes an event to run in Real Game mode. Each sale records the number of teams, credits consumed, and the authorization period. Created automatically when you start a Real Game.
Scavenger Hunt
Section titled “Scavenger Hunt”An activity format where teams must find and complete challenges distributed across a geographic area.
Segment
Section titled “Segment”A phase or level within an event. Segments create progression: teams must complete challenges in one segment before advancing to the next.
Session Persistence
Section titled “Session Persistence”The app saves your session state to disk continuously. If the app crashes or the phone dies, you can reopen the app and resume where you left off without re-entering your locator code.
A seasonal visual theme that changes the app’s appearance (Christmas, Halloween, etc.).
Staff Mode
Section titled “Staff Mode”A special mode in MooveXR that gives event staff tools to score submissions, award bonus points, manage segments, and force-complete challenges. Activated by logging in as a staff team.
Action that launches an event. This is the moment when credits are consumed.
Metadata for organizing and filtering events in the back-office.
Ticket
Section titled “Ticket”A purchase token (from WooCommerce or another integration) that grants access to an experience. Validated at login.
A group of players participating together. Can be a group sharing one device (up to 5 people) or individual players in BYOD mode.
Visual configuration that changes icons, sounds, and app style for an event.
Back-office feature that shows teams’ GPS positions in real-time during an event.
Territory
Section titled “Territory”A circular zone on the map that teams can capture and hold. Owning a territory generates points for the team at a regular interval. Rival teams can contest ownership through a quick minigame duel. Configured from the Territories tab of an event.
Territory — Capture Radius
Section titled “Territory — Capture Radius”The inner circle of a territory. A team must physically stand inside this radius to start the capture timer.
Territory — Influence Radius
Section titled “Territory — Influence Radius”The outer circle of a territory. Any challenge whose GPS position falls inside this circle is automatically linked to the territory. Must be greater than or equal to the capture radius.
Territory — Recapture Cooldown
Section titled “Territory — Recapture Cooldown”The number of seconds (0–3600) a territory stays locked after a successful capture or fight before it can be contested again. Only applies when Can be recaptured is enabled. See Recapture Cooldown.
Territory — Tick
Section titled “Territory — Tick”The recurring interval at which an owned territory grants points to its current owner. The organizer sets the points per tick (1–1000) and the frequency (minimum 10 seconds).
Territory Fight
Section titled “Territory Fight”A short minigame duel that triggers when a rival team enters an owned territory. Both teams have 60 seconds to accept; declining or timing out forfeits the fight. The server picks one of three minigames at random:
- Rock-Paper-Scissors — turn-based, best of 3, 10s per round.
- Tug of War — real-time 60-second tap battle. Most taps wins; ties go to the defender.
- Bomb Field — minesweeper-style 2-player game on a 4×4 board. Each team hides 2 bombs (15s), then takes alternating turns picking tiles on the opponent’s board (10s per turn). Hit a bomb → you lose.
The winning team takes (or keeps) the territory.
Welcome Challenge
Section titled “Welcome Challenge”A challenge that auto-starts when a team joins the event, before they begin navigating the map. Used for introductions, rules, or warm-up tasks.
WooCommerce Integration
Section titled “WooCommerce Integration”MooveTeam’s integration with WooCommerce (WordPress) that enables selling experiences directly from an online store.